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First Playable: Return of the Obra Dinn

Lucas Pope has released a very early development build of his latest project, Return of the Obra Dinn. While the website warns that there’s “not much content”, the build does a great job of conveying...

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Kickstart This: That Dragon, Cancer

As a new-ish father, I can’t even imagine going through what Ryan and Amy Green and their family went through (and are still going through). That Dragon, Cancer is a point-and-click game about their...

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Trailer: Samorost 3

A third Samorost game is “coming later this year”, according to Amanita Design, who released a lovely trailer for the game this month. You’ll definitely want to watch this one fullscreen to see all...

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Prototype: Butcher

Seems like Transhuman Design has been busy, with multiple games being developed by multiple teams in the group. Best known for their team-versus-team games like Soldat and King Arthur’s Gold, one of...

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Kickstart This: Power Drive 2000

The release of the cheesy-fun 80’s action parody Kung Fury is coinciding perfectly with the end of the Kickstarter for Power Drive 2000, an 80’s-inspired drift racer complete with a talking car. The...

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DevLog Spotlight: Relativity

What if gravity worked differently, and you could walk on walls and ceilings? In the world of Willy Chyr’s RELATIVITY, the universe repeats endlessly in every direction. Falling down actually leads...

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Doujin A-Go-Go: Comiket 88 and BitSummit 2015

This year’s Comiket, Japan’s premiere festival for self-published works, is starting tomorrow (August 14-16). As in previous years, the doujin shmup developer Edelweiss has put together a long...

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Kickstart This: Tower 57

Tower 57 is a gorgeous twin-stick shooter that’s being Kickstarted right now. The game’s developers are paying a lot of attention to graphical detail – as you (and possibly a friend) blast your way up...

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Preview: Highfleet

The other day, I was wondering to myself: “What ever happened to the guy who made Hammerfight? I liked that game.” Hammerfight, released in 2009 by Russian game-maker Konstantin Koshutin, is an action...

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DevLog Spotlight: Leilani’s Island

I started work on it around a year ago on a whim because I was reading a lot of game design articles and couldn’t resist the idea of a small platform game. It’s really expanded a lot beyond that...

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